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Guide

World Exploration

The exploration system of the three Roots of the World Tree: colonies, campfires, scenic spots, dew drops, puzzles and story starts — every one of the 228 activities with its coordinates.

Region: Western Continent Areas: First, Second and Third Root Activities: 228 Updated: 2026-09-07

Overview

The Roots of the World Tree carry their own exploration system, separate from the story. Comb the marked areas, finish the small tasks scattered across them, and the Exploration bar fills up. Fill it and the Root hands you its title.

Open the system from the button on the continent map. Bonfire teleports you have unlocked appear on that same map. Once you are standing inside an area that has World Exploration tasks, small markers show up on the closest zoom level of the map and on the minimap — that is how you find the tasks themselves.

The six kinds of task

TaskWhat you do
MonstersA colony of monsters guards a treasure here. Kill enough of them and a key drops on the ground — pick it up, dig up the chest, then open the treasure from your bag.
CampfireTalk to the teleport stone to activate it. From then on you can jump to any activated campfire from anywhere on the Western Continent, as long as you are not in combat. The jump has a 15 second cooldown.
SearchA glowing blue dew drop is hidden here. You have to find it and dig it up. It is only visible with graphics effects switched on.
SceneryStand on the spot and the camera swings into view mode on its own. When the shot settles, press the camera button and take the picture.
PuzzlesSmall riddle tasks. Each area carries several different kinds, and each kind repeats in several places.
StorySpecial NPCs belonging to the area's main plot. The task counts as done when you finish the piece of the story chain that belongs to them.

On a Scenery task, if you do not press the camera button the task is not credited and stays in your quest log. Cancel it and step onto the spot again.

Time of day and weather

Some tasks are only available under certain conditions. The condition is checked while your character is inside the area, and when it changes a red notice goes out in chat across the whole Western Continent.

ConditionHow longHow to tell
Day8 hoursFixed for the area — your own timezone and the in-game clock next to the minimap have no effect on it. Read it off the sky: daytime is bright and the sun is up, and the sky darkens as the eight hours run out.
Night8 hoursSame fixed cycle. At night the sky is dark and the moon is out, growing lighter towards the end.
Rain5 minutes every 2 hoursWeather, and it can fall in either day or night. Raindrops are visible on screen.
Clear1 hour 55 minutes, with a 5 minute breakWeather. No extra animation on screen. If you arrive during rain you can simply wait it out.

Points, rewards and titles

Every task you finish gives a small bundle of items plus exploration points. The points add up along a single bar, and passing each threshold unlocks a reward you claim from the event window on the Western Lands map.

TaskPoints
Monsters20
Story95
Puzzles20 – 50, depending on the puzzle
Search10
Campfire5
Scenery5

The bar tops out at 2,000 points. The reward ladder is the same on all three Roots — only the title at the top differs.

PointsReward
100Oracle Stone x10
300Bell of Garment x1
700Dragon Tamer Lasso x1
1,000Royal Glow Fan x1
1,500Destiny Stone x10
2,000The Root's title
RootTitle
The First RootCarefree Fate
The Second RootFriend of Giants
The Third RootRagnarok

These are the exploration titles, and they are not the same as the titles you get for finishing each Root's story chain — those are Prologue of Destiny, Giant's best friend and Ragnarök. It is easy to mix the two up, since one pair even shares a name.

How to go about it

There is no single right approach. You can simply fly around and pick up whatever you run into, or set aside time and work through an area in order, or mix the two and keep this page open as you go. The lists below are grouped so you can open just the part you are working on.

Every coordinate on this page is a button — click it to copy, then paste it into the in-game map to auto-path there.

The story tasks are listed here only with their names and starting points. The walkthroughs themselves live in the Sealed Sky Quest Chain guide, which you can open from the guide index.

The First Root

World Exploration here opens at level 102 with Rising Sky 1. The area holds 74 activities, and some of them depend on the time of day.

Finish everything here and the area completes the Prologue of Destiny world story and hands you the Carefree Fate title.

Monsters 6 colonies

All sorts of creatures live on the Roots of the World Tree, but now and then a colony grows large enough to start harming the Tree itself. Clear it out. Killing the colony drops a key on the ground — pick it up, dig up the chest it belongs to, then open the treasure from your bag.

ColonyLocationKey it drops
Kill Emerald Dragon ColonyEmerald Dragon Treasure Keys
Kill the Flower Genie ColonyFlower Genie Treasure Key
Kill the Tree Seed GenieTree Seed Genie Treasure Key
Kill the World Spirit Colony
Kill Horned Deer ColonyHorned Deer Treasure Key
Kill the Sjesu Vine ColonySjesu Vine Treasure Key
Campfires 7 campfires

Campfires are the fastest way around the area. Talk to the teleport stone to light one; from then on its icon sits on the area map and you can jump to it from anywhere, as long as you are neither in combat nor dead. You arrive outside the safe zone, and the jump has a 15 second cooldown.

CampfireLocationNotes
Teleport - Fountain of Fate
Teleport - Hunt Temple
Teleport - Dark Temple
Teleport - Thor's Temple
Teleport - Frost Temple
Teleport - Light Temple
Teleport - Sky Temple
View Points 5 spots

There is no shortage of views here. Find the spot with the best angle — it is marked with an eye icon — and take the photograph. Stand on it and the camera swings into view mode by itself; when the shot settles, press the camera button.

Scenic spotLocationNotes
Scenic Spot: Frostbite
Scenic Spot: The 3 Goddesses
Scenic Spot: Waterborn Palace
Scenic Spot: Vidar's Woods
Scenic Spot: Fire Altar
World Exploration Points 20 dew drops

Dew drops are scattered all over the Roots, and every one of them hides something worth having. They sit on scenery at all sorts of heights and are invisible with graphics effects switched off. Each one pays out only once. The reward is a Nebula Dust Orb, which raises your luck.

1 in a tree root
2 in the water
3 under a tree trunk
4 on a tree trunk
5 on a mushroom cap
6 on a tree trunk
7 on top of the ruins
8 on a pearl
9 on top of the peak
10 in a torch
11 on a bungalow roof
12 at the end of a branch
13 by a tree root
14 on the statue's hammer
15 in the statue rubble
16 on top of a stump
17 at the top of a tree
18 under the waterfall
19 on a tree trunk
20 at the top of the waterfall
Puzzles 30 puzzles

Riddle tasks are accepted through the World Event window — the same one the title chains use. There are six kinds here, five of each. If one goes wrong you can cancel it and take it again.

Explor. Ring of Sacrifice 5 spots
1
5
10
12
16
Explor. Road of Soulcough 5 spots
2
4
8
14
19
Explor.The power of magnetism 5 spots
3
6
9
13
20
Arithmagician 5 spots
7
11
15
17
18
5 Elements and 4 Pillars 5 spots
21
22
23
24
25
Scattered Around 5 spots
26
27
28
29
30
Story 6 chains

World Exploration also opens up extra story quests. Listed here are only the chains and where each one starts; the walkthroughs live in the Sealed Sky Quest Chain guide.

ChainStarts at
Small Hammer
Elisa
Boris
Landar
Buvier
Anna

The Second Root

World Exploration here opens at level 100 with Sealed Sky 1. The area holds 75 activities, and some of them depend on the time of day and the weather.

Finish everything here and the area completes the Past of the Giants world story and hands you the Friend of Giants title.

Monsters 6 colonies

All sorts of creatures live on the Roots of the World Tree, but now and then a colony grows large enough to start harming the Tree itself. Clear it out. Killing the colony drops a key on the ground — pick it up, dig up the chest it belongs to, then open the treasure from your bag.

ColonyLocationKey it drops
Slay·Dragonman EliteDragonman Treasure Key
Kill the Tree Seed GenieTree Seed Genie Treasure Key
Kill the Sjesu Vine ColonySjesu Vine Treasure Key
Slay·One-eyed Octopus EliteOne-eyed Octopus Treasure Key
Slay·Alien Dragon EliteAlien Dragon Treasure Key
Kill Horned Deer ColonyHorned Deer Treasure Key
Campfires 5 campfires

Campfires are the fastest way around the area. Talk to the teleport stone to light one; from then on its icon sits on the area map and you can jump to it from anywhere, as long as you are neither in combat nor dead. You arrive outside the safe zone, and the jump has a 15 second cooldown.

CampfireLocationNotes
Teleport - Hydro Titan
Teleport - Spear of Eternity
Teleport - Wisdom Giant
Teleport - Mont Titan
Teleport - Witch Titan
View Points 5 spots

There is no shortage of views here. Find the spot with the best angle — it is marked with an eye icon — and take the photograph. Stand on it and the camera swings into view mode by itself; when the shot settles, press the camera button.

Scenic spotLocationNotes
Scenic Spot - Silent Sea
Scenic Spot - Sp. of Eternity
Scenic Spot - Snake Statue
Scenic Spot - God Cage
Scenic Spot - Spirit's Origin
World Exploration Points 20 dew drops

Dew drops are scattered all over the Roots, and every one of them hides something worth having. They sit on scenery at all sorts of heights and are invisible with graphics effects switched off. Each one pays out only once. The reward is a Nebula Dust Orb, which raises your luck.

1 in a torch
2 in a stump
3 near the teleport master
4 near the blacksmith
5 on top of a rock
6 on a rock
7 in the centre of the bowl
8 down in a crack in the wood
9 near the teleport master
10 up on a blue branch
11 by the eye of the owl statue
12 in the cave behind the waterfall
13 at the base of a pillar
14 on a tree branch
15 at the base of a pillar
16 in the tree crown
17 in the root shaped like a sundew mouth
18 on the serpent head
19 on top of a root
20 on a tree branch
Puzzles 30 puzzles

Riddle tasks are accepted through the World Event window — the same one the title chains use. There are six kinds here, five of each. If one goes wrong you can cancel it and take it again.

Mysterious Fable 5 spots
1
5
10
12
16
Power of Victory 5 spots
2
4
8
14
19
Tricks of Star toad 5 spots
3
6
9
13
20
Hidden Flowers 5 spots
7
11
15
17
18
Eternalness 5 spots
21
22
23
24
25
Rainbow Colors 5 spots
26
27
28
29
30
Story 9 chains

World Exploration also opens up extra story quests. Listed here are only the chains and where each one starts; the walkthroughs live in the Sealed Sky Quest Chain guide.

ChainStarts at
Proto Titan Ymir
Witch Titan Laufee
Hydro Titan Fabti
Mont Titan Jorde
Wisdom Titan Mimir
God Queen Frigga (Second Root)
God King Odin (Second Root)
Lochie, god of ice
Valhalla

The Third Root

World Exploration here opens at level 100 with Sealed Sky 1. The area holds 79 activities, and some of them depend on the time of day.

Finish everything here and the area completes the Stories of the Gods world story and hands you the Ragnarok title.

Monsters 7 colonies

All sorts of creatures live on the Roots of the World Tree, but now and then a colony grows large enough to start harming the Tree itself. Clear it out. Killing the colony drops a key on the ground — pick it up, dig up the chest it belongs to, then open the treasure from your bag.

ColonyLocationKey it drops
Slay Juv Poison Dragon EliteJuv. Poison Dragon Treasure Key
Slay Dance EliteDance Treasure Key
Slay Maid of Joy EliteMaid of Joy Treasure Key
Kill the World Spirit Colony
Slay Young Ice Dragon EliteYoung Ice Dragon Treasure Key
Kill the Flower Genie ColonyFlower Genie Treasure Key
Slay Juv Emerald Dragon EliteEmerald Dragon Treasure Keys
Campfires 6 campfires

Campfires are the fastest way around the area. Talk to the teleport stone to light one; from then on its icon sits on the area map and you can jump to it from anywhere, as long as you are neither in combat nor dead. You arrive outside the safe zone, and the jump has a 15 second cooldown.

CampfireLocationNotes
Teleport - Grim reaper
Teleport - Freyr
Teleport - Thor
Teleport - Odin
Teleport - Victory Horn
Teleport - Ares
View Points 5 spots

There is no shortage of views here. Find the spot with the best angle — it is marked with an eye icon — and take the photograph. Stand on it and the camera swings into view mode by itself; when the shot settles, press the camera button.

Scenic spotLocationNotes
Scenic Spot - Dragon’s Nest
Scenic Spot - Muspelheim
Scenic Spot - Stonefield
Scenic Spot - Victory Horn
Scenic Spot - Inexh. Fountain
World Exploration Points 20 dew drops

Dew drops are scattered all over the Roots, and every one of them hides something worth having. They sit on scenery at all sorts of heights and are invisible with graphics effects switched off. Each one pays out only once. The reward is a Nebula Dust Orb, which raises your luck.

1 by the thorny roots, in the grass
2 by a rock
3 under a bush
4 on top of a rock
5 on the bones right of the lair entrance
6 down by the water
7 by the round thorn
8 by the rocks
9 by the tree roots
10 between the rocks and the thorns
11 in the tree crown
12 near a bush
13 in a small crater
14 by the tree on the shore
15 by the roots sticking out of the ground
16 by the roots
17 in the white grass
18 in a hollow tree
19 by the rocks
20 on the ground by the pink tree
Puzzles 30 puzzles

Riddle tasks are accepted through the World Event window — the same one the title chains use. There are six kinds here, five of each. If one goes wrong you can cancel it and take it again.

Traces of Squirrels 5 spots
1
9
11
14
15
Dragon Chest 5 spots
2
3
4
5
6
Flamie Frost 5 spots
7
8
10
12
13
Lighten Star Slot (Kaiyang) 5 spots
16
20
22
29
30
Genie in Bottle 5 spots
17
19
25
26
27
Fireflies of Midnight 5 spots
18
21
23
24
28
Story 11 chains

World Exploration also opens up extra story quests. Listed here are only the chains and where each one starts; the walkthroughs live in the Sealed Sky Quest Chain guide.

ChainStarts at
Heimdall, Guardian of the World Tree
Nidhogg, Devourer of Roots
Frigga, Mother of the Gods (Third Root)
Frey, God of Abundance
Odin, King of the Gods (Third Root)
Hela, Goddess of Death
Jormungand, the World Serpent
Thor, God of Thunder
Cerberus Garm, the Hellhound
Tyr, God of War
Lochie, God of Trickery